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Location
Zürich
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Helio built a cloud rendering platform for 3D artists and studios that needed computing capacity beyond their own workstations. Its service supported rendering workflows for tools and engines including Blender Cycles, V-Ray and Corona, allowing teams to send jobs to the cloud and receive the finished output back in their working environment.
The platform brought file synchronisation, job management and cost estimates into a connected workflow, with software licences included for supported rendering services. This gave visualisation teams a way to handle demanding projects and changing workloads without building all of that capacity in-house. Helio focused on making cloud compute practical for the people creating architectural visualisations and other 3D content.
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